![]() And even to 2D side-scrolling RPGs, it's not that difficult to implement considering other accessibility and compatibility features.īTW, looking at the Steam Hardware Survey, the figure for ultrawide users seems to be more around 2%. So much that there are many curators specialized on that very feature. ![]() Less than 0.1% of players are colorblind, shouldn't developers make it easier for them? What about people from different countries? They are sure a small percentage but nevertheless we see the game translated to 11 languages - I'd bet at least one of these has less than 1% of buyers. It appeals to diverse audiences, instead of the mass-market things.Īlso, what about accessibility? Your 'niche' arguments falls completely flat on this. This is one of the big advantages of PC gaming over console gaming, even. 99% of gamers don't.Īlmost every PC gaming public is a niche audience. Saying 'shame on them' for not tailoring their game for a tiny niche of the PC market is some serious entitlement. Maybe if they become hugely successful they can revisit the game later on and 'modernize' it. They made the game for today, not 20 years in the future. ![]() Originally posted by Canadian Gamer:Shame on them? No. ![]()
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