![]() It causes the wellbeing meter to start to diminish. The thirst meter bit by bit diminishes after some time, and when completely exhausted. Whilst in prisons, the player has both a wellbeing meter and a thirst meter. In this sort of fight, the player should accurately press an arrangement of catches, like a snappy time event. In spite of the fact that the dominant part of the battle includes continuous hack and slice, the player will infrequently “Duel” an adversary. On irregular cell levels, the player may have the alternative of entering a different “indirect access” territory which contains more grounded beasts and rarer fortune. I felt the storyline was a bit weak at this point but other small details kept me playing.Further, in the gameplay, the player travels through procedurally-created prisons, doing combating creatures and gathering things. So with that plot, I decided that I would continue forth. Whew! And oh yeah, a warrior girl from the future travels back in time to aid Max in his quest. ![]() And as the resident hero thrust-into-a-situation-only-he-can-stop, our hero Max (you) must escape the comfortable protecting walls of the city and venture forth into the vast unknown land being chased by bad guys because you carry an all too precious stone that you will use to help rebuild the world. Now what got me going on the right foot was the fact the game contains an evil traveling circus, complete with a madman ringmaster (In my opinion most games could benefit from an evil traveling circus). Not to say that it was a bad thing, as you kind of play through the intro occasionally, familiarizing yourself as to how the game is controlled. Dark Cloud 2 has one of the longest intros to any game I have ever played. ![]() So, with these three things in mind, I eagerly popped in Dark Cloud 2, started it up and watched the intro' for a very long time. To this day, I have yet to find a cooler, more striking character that inspired me to play more, than Red VIII from Final Fantasy VII'a mysterious creature that for all intents and purposes broke the mold of the traditional character (A big mean looking cat?). Creative, uncommon characters, whether good or bad, can make or break any game. ![]() If I plan to invest 30-300 hours playing an epic game, I must like the person(s) I am controlling. ![]()
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